2/28/2024 0 Comments Killing floor 2 review bombKilling Floor 2 is a class-based shooter similar to a game like Overwatch, but where it deviates from that formula is by offering classes (or Perks in this case) that you can apply to any character you want. You’ll naturally favor some characters over others, but for a game that’s 100% about shooting Zeds its commendable that the development team managed to make the characters as memorable as they are.Īnd the best part is that you don’t have to ditch your favorite character just to accommodate a particular loadout or skillset. His entertaining accent mixed with his hilarious reactions to things like puddles of blood or dark areas are a treat, and other characters bring a similar charm to your adventures, as well. Reverend Alberts is an early favorite, who is a Scottish priest seeking revenge upon the Zeds for killing his flock. These characters will regularly make comments on the maps, weapons and enemies they come into contact with, which is delivered in a b-movie style that oozes with charm. Seeing as there’s no direct narrative to follow it’s very important to make the game’s characters stand out as much as possible, and the game’s goofy cast does just that. Melee combat in particular has gotten a big upgrade since the first game, being just as enjoyable to utilize as firearms are now as attacks feel fluid and accurate. ![]() ![]() This level of detail also goes for the game’s multitude of excellent weapons, with each weapon having multiple reload animations and packing plenty of punch to make them rewarding to use. The hit detection is vastly improved over the first, as you’ll be able to land shots on specific body parts even during an enemy’s most aggressive movements. Killing Floor 2 now features an all-new physics system that has enemies moving in a variety of different ways, with multiple animations making the otherwise repetitive encounters feel fresh each time. There isn’t a whole lot that you can really change with a gameplay loop that is as simple as kill monsters, buy upgrades, kill more monsters and repeat, so all focus has been put in making the game’s mechanics as smooth as possible. Killing Floor 2’s gameplay loop is simple, but the game’s impressive level of polish keeps it fresh The slow motion “ZEDtime” feature also returns, allowing you to revel in your flashy kills for a few seconds while also getting the jump on survivors. The assortment of Zeds are also suitably vile and pack multiple different attack patterns that you need to keep track of, and the feedback you get from pulling off a headshot or blowing up a group of them to smithereens with a grenade is fantastic. Just exploring some of the game’s maps is a treat in and of itself, with areas like an opera house, a creepy forest and a gorgeous manor offering multiple memorable areas to journey through. The game’s graphics and visual design are top-notch and fully-utilize the new engine, with the game’s assortment of maps, weapons, characters and monsters all being meticulously crafted. However, what warrants fans of the first game picking this new game up is that the developers have learned a lot in the many years developing the original, and they’ve used that experience to create an immaculately-polished follow-up. ![]() This hasn’t had a marked effect as of yet, as the game still sits at “Very Positive,” with 89% of the 17,893 submitted reviews being satisfied.This sounds a lot like the first game, and that’s a good thing. Players with upwards of 200 hours in-game are changing their once-favorable opinions to reflect their microtransaction-induced wrath. Creasy says that “ Backend developers who have been working on this aspect of the game do not take anything away from gameplay development.”Īll of this had led to a chunk of Killing Floor 2 owners flooding the game’s Steam page with negative reviews. ![]() Players on both the Steam forums and the Killing Floor subreddit are in a furious uproar, with posts titled “Is this a fucking joke?” and “What the fuck is Tripwire thinking, adding microtransactions before the full game is even released?” Most of the anger stems from players’ dissatisfaction with the rate of content updates thus far they see this as an inappropriate prioritization of company resources and time. However, the shadow of October’s Payday 2 fiasco is looming over Tripwire Interactive.
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